I wanted to make the enemies which don't attack, but make the battle more interesting.
They are aroma bottles which have souls. They can't do anything, but affect everybody just being on the battlefield.
Their affections continue until they are defeated or they flee. They'll flee when all their allies are defeated.
In hard mode, they open and close lid to activate/deactivate the affection.
Lock picking aroma: Disables resistance and weakness.
Invisible face aroma: Disables bestiary. You can't view bestiary unless you defeat it or scan the enemy again.
Camel aroma: Heals MP each turn, but enemies use strong attack more often.
Glass heart aroma: Heals HP each turn.
Stoned skull aroma: Gives random status each turn.
Tear tracks aroma: Debuff accuracy each turn.
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